News – Page 2 – Feminist Frequency

News

Children of the Earth: The Limits of Link and the Promise of Aloy
Link and Aloy, the heroes of 2017’s two biggest and best open-world action-adventure games thus far, are both born of the world to save the world. In Breath of the Wild, Link emerges into the vastness of Hyrule from a mysterious structure, awakening from a century-long slumber during which he slowly recovered from wounds sustained in a […]
A Message from Anita on the End of Tropes
Well, here we are folks. I knew this day was coming but it always seemed so far away. After five long years, Tropes vs. Women in Video Games is over. This is one of the most emotionally complicated projects I’ve ever created. It has been simultaneously awful and wonderful, and the journey is one which I […]
Feminist Frequency Stops in Seattle
This week, we got to spend time with fans, talking feminism and playing with lasers – is there anything better? On Monday night, Glowforge generously hosted Feminist Frequency at their Seattle offices to meet with our existing and new supporters in the area. Attendees got to try out the Glowforge 3D laser printer and create uniquely […]
It Isn’t Destiny that Dooms Zelda to a Damsel’s Fate, it’s Nintendo
In the 31 years since The Legend of Zelda was released, the titular Princess of Hyrule has needed rescuing time and time again. By this point, it almost seems to be a matter of rigid, unchangeable destiny that Link, Zelda and Ganon are doomed to play out the same roles over and over throughout history, as Zelda […]
Absolutely Badasses: Looking Back on Vasquez, 30 Years Later
My parents’ attitude toward selecting films to watch on family movie nights was pretty loose when I was young. They’d refined the criteria a bit more by the time my brother was able to sit up by himself and keep his eyes focused; but when I was little, the only real rule was no nudity below […]
Blue Belle: Femininity, Fashion and a ‘Tale as Old as Time’
Let’s state the obvious right up front: Beauty and the Beast is a Disney film. What this means is that it follows a long history of formulaic narratives involving young women in a bit of a pickle (as the result of, say, selling their voice to get out of that darn sea, see the world, and […]
FREQ #13: How to Make An Escape Room
Art by Rory Frances   Each month, FREQ will bring you the latest news and updates from Feminist Frequency, as well as interviews with some of the most inspiring women in media, activism, and beyond. This month, we’re talking to Laura Hall, an escape room designer whose fascinating, creative work will keep you guessing and push you […]
Advocacy Microtalks: Challenging the Industry in 20 Slides
  Another GDC has come and gone, but you still have an opportunity to listen in on the thought-provoking discussions happening in the games industry from some of its most socially-engaged leaders. The GDC Vault is a fantastic way to catch up on many of the great panels, talks, and presentations from past events. Anita delivered an […]
Logan: A Film Fighting With Itself
It’s telling that Logan, Hugh Jackman’s final outing as Wolverine after playing the character for 17 years, heavily references a moment in Shane, the legendary 1953 Western. Specifically, it references the moment when gunfighter Shane tells Joey, the young son of some local ranchers, “Joey, there’s no living with, with a killing. There’s no going back […]
What Lies Beneath: On the Love and Anger of Night in the Woods
To one degree or another, we’re shaped by the places we come from. Mae Borowski, the twenty-year-old college dropout hero of Night in the Woods, doesn’t know how deeply her hometown of Possum Springs has shaped her, but she soon learns that this struggling old town has carved tunnels that run through her heart and mind. […]