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News

Eleven Is the Hero I Needed in 1984
NOTE: This piece references events that take place at the end of Stranger Things season two. I want to tell you about Eleven, and why she’s my favorite in a long line of young magical outsiders. I wonder, would she prefer I call her Jane now? Jane strikes me as too plain a name for her […]
Peach’s Tiny Taste of Freedom: Gender in Super Mario Odyssey
SPOILERS: Super Mario Odyssey’s climax sees our hero Mario, who has made a 30-plus-year career out of rescuing Princess Peach, once again doing battle with Bowser to save her from his vile clutches. Okay, okay, you probably saw that coming, but just to be clear, this post discusses endgame story events in Super Mario Odyssey in […]
Ask a Feminist: What does it mean to “live a feminist life”?
Happy fall, y’all! We’ve added a new recommendation to our list of nonfiction feminist media: Sara Ahmed’s newest book, Living a Feminist Life. Anita can’t put it down, and my copy is here beside me as I type, sitting in a spot of honor on my bedside table. As a long-time student of gender studies, I’ve […]
Officer K and the Real Girl: Cultural Dehumanization in Blade Runner 2049
The original Blade Runner is a film without heroes, but to me, the most sympathetic characters have always been the four rogue replicants that Rick Deckard hunts down and kills over the course of the film. Designed for slave labor, their rebellion demonstrates a conviction that they deserve to freely exist just like the human beings […]
Geek Girls, Assemble!
  The FemFreq team had a great weekend in Seattle at GeekGirlCon 2017, and we’ve got the pictures to prove it! We had a dynamite time getting to talk to long-standing FemFreq supporters, and meeting new folks who wanted to learn more about what we do. On Saturday, we held a panel called “Pop Culture Playback,” […]
FREQ #17: Ann Leckie Imagines A World Without Gender
  Our latest issue of the FREQ newsletter features an interview with the fascinating Ann Leckie, who wrote her critically-acclaimed and best-selling debut novel, Ancillary Justice, when she was a stay-at-home mom well into her 40s without any published work to her name. The novel explores a fantastical universe through the eyes of a sentient AI […]
UK Conference Inducts Anita Into European Women in Games Hall of Fame
Anita delivered the keynote address at the 2017 Women in Games Conference at the East London Arts and Music Academy on September 6th. Women in Games is a non-profit, games industry diversity organization, and their recent conference drew over 40 speakers and panelists to discuss the diverse talent within the games industry.  The conference, which aims “to educate […]
Facing the Darkness Within: The Importance of Acting in Observer and Hellblade
Acting matters, but some acting matters more than others. The 2013 film Locke, for instance, takes place entirely in a single car, being driven by a single man, played by Tom Hardy. His performance absolutely has to carry the film. If the performance doesn’t work, the film doesn’t work, no matter how good the script or […]
We’ve Got to Stop Depending Upon Disgust
Disgust is everywhere these days – have you noticed? Without question, a number of despicable things have occurred in the past few weeks. To name a few: a white nationalist rally in Charlottesville, complete with neo-Nazis; their unchecked organizing and violence, resulting in the death of Heather Heyer and the injury of many others; and the […]
Party vs. Video Games: Celebrating Tropes
You didn’t think we’d let the wrap of Tropes vs. Women in Video Games pass without a proper celebration, did you? This past Saturday – five years after Anita launched the Tropes Kickstarter – we hosted folks from the games industry, backers, and many of the other people that helped make Tropes a reality. And, without […]
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