Video Games – Feminist Frequency

Posts tagged: Video Games

Building a Human Universe: The Ambitious Vision of Beyond Good & Evil 2
I wouldn’t have been surprised if the demo I saw for Beyond Good & Evil 2 had reminded me of the open-world adventure of Breath of the Wild, or of The Witcher 3’s efforts to tell human stories in a vast landscape, or of how The Last Guardian’s mechanics emphasize cooperation between characters. I certainly didn’t […]
Gender Breakdown of Games Featured at E3 2017
For the past two years, we’ve produced gender breakdowns of the games showcased at the major press conferences of E3, the game industry’s biggest annual event. We do this not because we believe that every game starring a female character will be great, or that every game starring a male character will be awful, but because, […]
Children of the Earth: The Limits of Link and the Promise of Aloy
Link and Aloy, the heroes of 2017’s two biggest and best open-world action-adventure games thus far, are both born of the world to save the world. In Breath of the Wild, Link emerges into the vastness of Hyrule from a mysterious structure, awakening from a century-long slumber during which he slowly recovered from wounds sustained in a […]
Anita Visits Toca Boca in Stockholm!
On a recent visit to Sweden, Anita bravely ventured out in the decent Stockholm weather to visit Toca Boca, a game development studio that designs apps for children which celebrate the value of play. Toca Boca creates apps that let children experiment and express themselves, rather than games with set goals and rules. Anita speaks with Toca […]
Feminist Frequency at GDC 2017
Join Anita and Carolyn as they attend one of the game industry’s biggest annual events, the Game Developer’s Conference, where game devs from all over the world come together to share ideas and show off their latest games. Here we spotlight some of our favorites of the show, including already-released titles like One Night Stand and Diaries of […]
What Lies Beneath: On the Love and Anger of Night in the Woods
To one degree or another, we’re shaped by the places we come from. Mae Borowski, the twenty-year-old college dropout hero of Night in the Woods, doesn’t know how deeply her hometown of Possum Springs has shaped her, but she soon learns that this struggling old town has carved tunnels that run through her heart and mind. […]
Hall of Mirrors: Facing Patriarchy in the Media, Facing Ourselves
John Wick is “a man of focus,” as another character describes him early in John Wick: Chapter 2. Once he sets his mind on a singular task, you don’t want to come between him and its accomplishment. When Chapter 2 begins, that task is the recovery of the ’69 Mustang that was taken from him in the […]
Gender Breakdown of Games Showcased at E3 2016
After last year’s E3, we produced a gender breakdown of the games showcased at the press conferences held by Sony, Nintendo, Microsoft and other companies. There was a lot of discussion during last year’s show about perceived improvements to female representation, and while the numbers indicated that things could have been worse, they also showed that […]
Full IGN interview with Anita Sarkeesian
A few months ago I was interviewed by Paul Dean for an article at IGN entitled “Tropes vs Women in Video Games: Why it Matters”. Our conversation touched on a wide array of topics, including my experiences with games growing up, heroic women of the 1800s, and how I’ve responded to the organized harassment campaigns against […]
Global Television Interview about Harassment in Gaming
Recently, I was interviewed for a TV segment on Canada’s Global News about my experience and the wider epidemic of harassment women face in gaming spaces. Also interviewed were Grace from the website Fat, Ugly or Slutty, Brenda Bailey Gershkovitch founder of game studio Silicon Sisters Interactive & James Portnow from the gaming web show Extra […]