Video Games – Feminist Frequency

Posts tagged: Video Games

Tacoma Review: Found in Space
Perhaps more than anything else, Tacoma is proof that a decent story, brilliantly told (which Tacoma is) is far better than a brilliant story, decently told. The follow-up to their debut masterpiece, Gone Home, Tacoma demonstrates that Fullbright are still in a class by themselves when it comes to creating environments that feel believably lived-in, and […]
Pyre Review: The Fires of Freedom
Games almost always want us to feel like a great deal is at stake. Our hero’s life, or the outcome of a war, or maybe the fate of the universe. But few games succeed at making us feel the weight of those stakes, because we know that if we fail, we just get a Game Over […]
Contained in Our Moments: Ignorance and Love in Nier: Automata and The Witcher 3
PLEASE NOTE: This piece discusses the ending of Nier: Automata in extreme detail.     I finally finished The Witcher 3, that beast of a game. I have plenty of gripes with it. It egregiously sensationalizes violence against women, repeatedly putting the bodies of female murder victims on sexualized display. Yennefer has a ridiculous tendency to stand […]
Building a Human Universe: The Ambitious Vision of Beyond Good & Evil 2
I wouldn’t have been surprised if the demo I saw for Beyond Good & Evil 2 had reminded me of the open-world adventure of Breath of the Wild, or of The Witcher 3’s efforts to tell human stories in a vast landscape, or of how The Last Guardian’s mechanics emphasize cooperation between characters. I certainly didn’t […]
Gender Breakdown of Games Featured at E3 2017
For the past two years, we’ve produced gender breakdowns of the games showcased at the major press conferences of E3, the game industry’s biggest annual event. We do this not because we believe that every game starring a female character will be great, or that every game starring a male character will be awful, but because, […]
Children of the Earth: The Limits of Link and the Promise of Aloy
Link and Aloy, the heroes of 2017’s two biggest and best open-world action-adventure games thus far, are both born of the world to save the world. In Breath of the Wild, Link emerges into the vastness of Hyrule from a mysterious structure, awakening from a century-long slumber during which he slowly recovered from wounds sustained in a […]
Anita Visits Toca Boca in Stockholm!
On a recent visit to Sweden, Anita bravely ventured out in the decent Stockholm weather to visit Toca Boca, a game development studio that designs apps for children which celebrate the value of play. Toca Boca creates apps that let children experiment and express themselves, rather than games with set goals and rules. Anita speaks with Toca […]
Feminist Frequency at GDC 2017
Join Anita and Carolyn as they attend one of the game industry’s biggest annual events, the Game Developer’s Conference, where game devs from all over the world come together to share ideas and show off their latest games. Here we spotlight some of our favorites of the show, including already-released titles like One Night Stand and Diaries of […]
What Lies Beneath: On the Love and Anger of Night in the Woods
To one degree or another, we’re shaped by the places we come from. Mae Borowski, the twenty-year-old college dropout hero of Night in the Woods, doesn’t know how deeply her hometown of Possum Springs has shaped her, but she soon learns that this struggling old town has carved tunnels that run through her heart and mind. […]
Hall of Mirrors: Facing Patriarchy in the Media, Facing Ourselves
John Wick is “a man of focus,” as another character describes him early in John Wick: Chapter 2. Once he sets his mind on a singular task, you don’t want to come between him and its accomplishment. When Chapter 2 begins, that task is the recovery of the ’69 Mustang that was taken from him in the […]