Category: Video Games

A Message from Anita on the End of Tropes
Well, here we are folks. I knew this day was coming but it always seemed so far away. After five long years, Tropes vs. Women in Video Games is over. This is one of the most emotionally complicated projects I’ve ever created. It has been simultaneously awful and wonderful, and the journey is one which I […]
The Lady Sidekick
This episode examines how female sidekicks and companions in games are often designed to function as glorified gatekeepers, helpless burdens, and ego boosters, a pattern that works to reinforce oppressive notions about women as the ones in need of protection and men as the ones in control, who take action and do the protecting. We then […]
Anita Visits Toca Boca in Stockholm!
On a recent visit to Sweden, Anita bravely ventured out in the decent Stockholm weather to visit Toca Boca, a game development studio that designs apps for children which celebrate the value of play. Toca Boca creates apps that let children experiment and express themselves, rather than games with set goals and rules. Anita speaks with Toca […]
It Isn’t Destiny that Dooms Zelda to a Damsel’s Fate, it’s Nintendo
In the 31 years since The Legend of Zelda was released, the titular Princess of Hyrule has needed rescuing time and time again. By this point, it almost seems to be a matter of rigid, unchangeable destiny that Link, Zelda and Ganon are doomed to play out the same roles over and over throughout history, as Zelda […]
Feminist Frequency at GDC 2017
Join Anita and Carolyn as they attend one of the game industry’s biggest annual events, the Game Developer’s Conference, where game devs from all over the world come together to share ideas and show off their latest games. Here we spotlight some of our favorites of the show, including already-released titles like One Night Stand and Diaries of […]
Advocacy Microtalks: Challenging the Industry in 20 Slides
  Another GDC has come and gone, but you still have an opportunity to listen in on the thought-provoking discussions happening in the games industry from some of its most socially-engaged leaders. The GDC Vault is a fantastic way to catch up on many of the great panels, talks, and presentations from past events. Anita delivered an […]
What Lies Beneath: On the Love and Anger of Night in the Woods
To one degree or another, we’re shaped by the places we come from. Mae Borowski, the twenty-year-old college dropout hero of Night in the Woods, doesn’t know how deeply her hometown of Possum Springs has shaped her, but she soon learns that this struggling old town has carved tunnels that run through her heart and mind. […]
Hall of Mirrors: Facing Patriarchy in the Media, Facing Ourselves
John Wick is “a man of focus,” as another character describes him early in John Wick: Chapter 2. Once he sets his mind on a singular task, you don’t want to come between him and its accomplishment. When Chapter 2 begins, that task is the recovery of the ’69 Mustang that was taken from him in the […]
Not Your Exotic Fantasy
This episode explores the ways in which sexist, racist stereotypes about Black women and tribal cultures that date back for centuries are often still perpetuated today in representations of women from indigenous and tribal cultures in video games. These representations link sexism and racism to exotify these women, depicting them as primitive, savage, and hypersexualized. We […]
Leaping Across the Spaces Between Us: On Relationships in Final Fantasy XV and The Last Guardian
As the people here grow colder I turn to my computer And spend my evenings with it Like a friend I was loading a new program I had ordered from a magazine (Are you lonely, are you lost? This voice console is a must) I press Execute “Hello, I know that you’ve been feeling tired I […]