Category: Video Games

Advocacy Microtalks: Challenging the Industry in 20 Slides
  Another GDC has come and gone, but you still have an opportunity to listen in on the thought-provoking discussions happening in the games industry from some of its most socially-engaged leaders. The GDC Vault is a fantastic way to catch up on many of the great panels, talks, and presentations from past events. Anita delivered an […]
What Lies Beneath: On the Love and Anger of Night in the Woods
To one degree or another, we’re shaped by the places we come from. Mae Borowski, the twenty-year-old college dropout hero of Night in the Woods, doesn’t know how deeply her hometown of Possum Springs has shaped her, but she soon learns that this struggling old town has carved tunnels that run through her heart and mind. […]
Hall of Mirrors: Facing Patriarchy in the Media, Facing Ourselves
John Wick is “a man of focus,” as another character describes him early in John Wick: Chapter 2. Once he sets his mind on a singular task, you don’t want to come between him and its accomplishment. When Chapter 2 begins, that task is the recovery of the ’69 Mustang that was taken from him in the […]
Not Your Exotic Fantasy
This episode explores the ways in which sexist, racist stereotypes about Black women and tribal cultures that date back for centuries are often still perpetuated today in representations of women from indigenous and tribal cultures in video games. These representations link sexism and racism to exotify these women, depicting them as primitive, savage, and hypersexualized. We […]
Leaping Across the Spaces Between Us: On Relationships in Final Fantasy XV and The Last Guardian
As the people here grow colder I turn to my computer And spend my evenings with it Like a friend I was loading a new program I had ordered from a magazine (Are you lonely, are you lost? This voice console is a must) I press Execute “Hello, I know that you’ve been feeling tired I […]
FemFreq Fave Five: Anita’s Picks for 2016
At FemFreq, despite being deeply concerned with media and with how representations in the media impact our culture, we don’t always get to talk about the media we love. Sometimes it’s because we just don’t have time to review a particular work, and sometimes it’s simply that it doesn’t fall within the scope of what we […]
FemFreq Fave Five: Carolyn’s Picks for 2016
The books, films, games and television shows that spoke to me most in 2016 are linked by questions of identity: who we are in isolation and who we are in connection, how society pressures some of us to conceal our truest selves, and how brave and radical an act it can be for some of us […]
Dishonored 2 Review
For all of its immensely enjoyable stealth and combat mechanics and its terrific assortment of powers and abilities, the original Dishonored failed its female characters in a big way. With Dishonored 2, it’s clear that the developers heard these criticisms, crafting a game in which women populate all walks of life, while also improving on the […]
Watch Dogs 2 Review
In our hyperconnected world, where most of us carry around handheld devices that keep us linked to the internet at all times and tech companies monitor our behavior and purchasing habits constantly, a game in which you harness that technological web to disrupt the schemes of powerful corporations makes perfect sense. But with 2014’s Watch Dogs, […]
Sinister Seductress
This episode explores how female villains in games very often function to demonize femaleness itself, drawing on patterns of female representation that have roots in creatures from myth and folklore which reinforced misogynistic attitudes about women in their own time. We look at Grotesquely Female characters: those who communicate that femaleness is abhorrent and disgusting, and […]