Video Games – Feminist Frequency

Category: Video Games

Feminist Frequency Radio is Here! Join Us on Our New Sonic Adventure!
Here it is, the first official episode of our brand new flagship podcast, Feminist Frequency Radio! We’re the show that encourages you to be critical of the media you love, or we’re the feminist killjoys coming to take your media away, depending on your point of view. In this first episode, we hit the ground running […]
Peach’s Tiny Taste of Freedom: Gender in Super Mario Odyssey
SPOILERS: Super Mario Odyssey’s climax sees our hero Mario, who has made a 30-plus-year career out of rescuing Princess Peach, once again doing battle with Bowser to save her from his vile clutches. Okay, okay, you probably saw that coming, but just to be clear, this post discusses endgame story events in Super Mario Odyssey in […]
Feminist Frequency Radio: A Teaser for Our Forthcoming Flagship Podcast!
Look out: Feminist Frequency Radio is coming for your media! We’re very excited about the imminent launch of our flagship podcast, and this teaser gives you a little taste of what you can expect week-to-week as Anita, Ebony and I bring you dispatches from the pop culture wars and invite you to listen in on our […]
UK Conference Inducts Anita Into European Women in Games Hall of Fame
Anita delivered the keynote address at the 2017 Women in Games Conference at the East London Arts and Music Academy on September 6th. Women in Games is a non-profit, games industry diversity organization, and their recent conference drew over 40 speakers and panelists to discuss the diverse talent within the games industry.  The conference, which aims “to educate […]
Facing the Darkness Within: The Importance of Acting in Observer and Hellblade
Acting matters, but some acting matters more than others. The 2013 film Locke, for instance, takes place entirely in a single car, being driven by a single man, played by Tom Hardy. His performance absolutely has to carry the film. If the performance doesn’t work, the film doesn’t work, no matter how good the script or […]
Party vs. Video Games: Celebrating Tropes
You didn’t think we’d let the wrap of Tropes vs. Women in Video Games pass without a proper celebration, did you? This past Saturday – five years after Anita launched the Tropes Kickstarter – we hosted folks from the games industry, backers, and many of the other people that helped make Tropes a reality. And, without […]
Tacoma Review: Found in Space
Perhaps more than anything else, Tacoma is proof that a decent story, brilliantly told (which Tacoma is) is far better than a brilliant story, decently told. The follow-up to their debut masterpiece, Gone Home, Tacoma demonstrates that Fullbright are still in a class by themselves when it comes to creating environments that feel believably lived-in, and […]
Pyre Review: The Fires of Freedom
Games almost always want us to feel like a great deal is at stake. Our hero’s life, or the outcome of a war, or maybe the fate of the universe. But few games succeed at making us feel the weight of those stakes, because we know that if we fail, we just get a Game Over […]
Contained in Our Moments: Ignorance and Love in Nier: Automata and The Witcher 3
PLEASE NOTE: This piece discusses the ending of Nier: Automata in extreme detail.     I finally finished The Witcher 3, that beast of a game. I have plenty of gripes with it. It egregiously sensationalizes violence against women, repeatedly putting the bodies of female murder victims on sexualized display. Yennefer has a ridiculous tendency to stand […]
Building a Human Universe: The Ambitious Vision of Beyond Good & Evil 2
I wouldn’t have been surprised if the demo I saw for Beyond Good & Evil 2 had reminded me of the open-world adventure of Breath of the Wild, or of The Witcher 3’s efforts to tell human stories in a vast landscape, or of how The Last Guardian’s mechanics emphasize cooperation between characters. I certainly didn’t […]
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