Video Games – Feminist Frequency

Category: Video Games

UK Conference Inducts Anita Into European Women in Games Hall of Fame
Anita delivered the keynote address at the 2017 Women in Games Conference at the East London Arts and Music Academy on September 6th. Women in Games is a non-profit, games industry diversity organization, and their recent conference drew over 40 speakers and panelists to discuss the diverse talent within the games industry.  The conference, which aims “to educate […]
Facing the Darkness Within: The Importance of Acting in Observer and Hellblade
Acting matters, but some acting matters more than others. The 2013 film Locke, for instance, takes place entirely in a single car, being driven by a single man, played by Tom Hardy. His performance absolutely has to carry the film. If the performance doesn’t work, the film doesn’t work, no matter how good the script or […]
Party vs. Video Games: Celebrating Tropes
You didn’t think we’d let the wrap of Tropes vs. Women in Video Games pass without a proper celebration, did you? This past Saturday – five years after Anita launched the Tropes Kickstarter – we hosted folks from the games industry, backers, and many of the other people that helped make Tropes a reality. And, without […]
Tacoma Review: Found in Space
Perhaps more than anything else, Tacoma is proof that a decent story, brilliantly told (which Tacoma is) is far better than a brilliant story, decently told. The follow-up to their debut masterpiece, Gone Home, Tacoma demonstrates that Fullbright are still in a class by themselves when it comes to creating environments that feel believably lived-in, and […]
Pyre Review: The Fires of Freedom
Games almost always want us to feel like a great deal is at stake. Our hero’s life, or the outcome of a war, or maybe the fate of the universe. But few games succeed at making us feel the weight of those stakes, because we know that if we fail, we just get a Game Over […]
Contained in Our Moments: Ignorance and Love in Nier: Automata and The Witcher 3
PLEASE NOTE: This piece discusses the ending of Nier: Automata in extreme detail.     I finally finished The Witcher 3, that beast of a game. I have plenty of gripes with it. It egregiously sensationalizes violence against women, repeatedly putting the bodies of female murder victims on sexualized display. Yennefer has a ridiculous tendency to stand […]
Building a Human Universe: The Ambitious Vision of Beyond Good & Evil 2
I wouldn’t have been surprised if the demo I saw for Beyond Good & Evil 2 had reminded me of the open-world adventure of Breath of the Wild, or of The Witcher 3’s efforts to tell human stories in a vast landscape, or of how The Last Guardian’s mechanics emphasize cooperation between characters. I certainly didn’t […]
Gender Breakdown of Games Featured at E3 2017
For the past two years, we’ve produced gender breakdowns of the games showcased at the major press conferences of E3, the game industry’s biggest annual event. We do this not because we believe that every game starring a female character will be great, or that every game starring a male character will be awful, but because, […]
Anita Attends the Nordic Games Conference 2017
Right across the Öresund Bridge from Copenhagen, Denmark, you’ll find the lovely Swedish city of Malmö which, in addition to all its other charms, is also home to the Nordic Games Conference. Join Anita for a quick look at this year’s event, featuring gorgeous glimpses of the Malmö scenery and illuminating chats with the developers of […]
Så coolt! Anita Speaks at Geek Girl MeetUp in Sweden
Anita spoke with some great folks in Stockholm at Geek Girl MeetUp on May 13 about gaming, the future of pop culture, and the theme of geek evolution! Geek Girl Meetup is a non-profit organization for geek girls interested in the web, coding, and business development. Its purpose is to create new networks and promote female role models in the […]