Category: Featured

A Message from Anita on the End of Tropes
Well, here we are folks. I knew this day was coming but it always seemed so far away. After five long years, Tropes vs. Women in Video Games is over. This is one of the most emotionally complicated projects I’ve ever created. It has been simultaneously awful and wonderful, and the journey is one which I […]
The Lady Sidekick
This episode examines how female sidekicks and companions in games are often designed to function as glorified gatekeepers, helpless burdens, and ego boosters, a pattern that works to reinforce oppressive notions about women as the ones in need of protection and men as the ones in control, who take action and do the protecting. We then […]
Anita Explores Spotify HQ in Stockholm!
On a recent trip to Stockholm, Anita took a little time to visit the Swedish headquarters of Spotify. Accompany her on this casual jaunt to their colorful and inviting offices, featuring stairs to nowhere, shark ceilings, game rooms, and, of course, music memorabilia. Anita talks with Spotify’s Sara Fritzon about running the video talks and meetups that […]
Anita Visits Toca Boca in Stockholm!
On a recent visit to Sweden, Anita bravely ventured out in the decent Stockholm weather to visit Toca Boca, a game development studio that designs apps for children which celebrate the value of play. Toca Boca creates apps that let children experiment and express themselves, rather than games with set goals and rules. Anita speaks with Toca […]
It Isn’t Destiny that Dooms Zelda to a Damsel’s Fate, it’s Nintendo
In the 31 years since The Legend of Zelda was released, the titular Princess of Hyrule has needed rescuing time and time again. By this point, it almost seems to be a matter of rigid, unchangeable destiny that Link, Zelda and Ganon are doomed to play out the same roles over and over throughout history, as Zelda […]
Feminist Frequency at GDC 2017
Join Anita and Carolyn as they attend one of the game industry’s biggest annual events, the Game Developer’s Conference, where game devs from all over the world come together to share ideas and show off their latest games. Here we spotlight some of our favorites of the show, including already-released titles like One Night Stand and Diaries of […]
Absolutely Badasses: Looking Back on Vasquez, 30 Years Later
My parents’ attitude toward selecting films to watch on family movie nights was pretty loose when I was young. They’d refined the criteria a bit more by the time my brother was able to sit up by himself and keep his eyes focused; but when I was little, the only real rule was no nudity below […]
Blue Belle: Femininity, Fashion and a ‘Tale as Old as Time’
Let’s state the obvious right up front: Beauty and the Beast is a Disney film. What this means is that it follows a long history of formulaic narratives involving young women in a bit of a pickle (as the result of, say, selling their voice to get out of that darn sea, see the world, and […]
FREQ #13: How to Make An Escape Room
Art by Rory Frances   Each month, FREQ will bring you the latest news and updates from Feminist Frequency, as well as interviews with some of the most inspiring women in media, activism, and beyond. This month, we’re talking to Laura Hall, an escape room designer whose fascinating, creative work will keep you guessing and push you […]
Logan: A Film Fighting With Itself
It’s telling that Logan, Hugh Jackman’s final outing as Wolverine after playing the character for 17 years, heavily references a moment in Shane, the legendary 1953 Western. Specifically, it references the moment when gunfighter Shane tells Joey, the young son of some local ranchers, “Joey, there’s no living with, with a killing. There’s no going back […]