Carolyn Petit – Feminist Frequency

Carolyn Petit

Managing Editor

Eleven Is the Hero I Needed in 1984
NOTE: This piece references events that take place at the end of Stranger Things season two. I want to tell you about Eleven, and why she’s my favorite in a long line of young magical outsiders. I wonder, would she prefer I call her Jane now? Jane strikes me as too plain a name for her […]
Peach’s Tiny Taste of Freedom: Gender in Super Mario Odyssey
SPOILERS: Super Mario Odyssey’s climax sees our hero Mario, who has made a 30-plus-year career out of rescuing Princess Peach, once again doing battle with Bowser to save her from his vile clutches. Okay, okay, you probably saw that coming, but just to be clear, this post discusses endgame story events in Super Mario Odyssey in […]
Officer K and the Real Girl: Cultural Dehumanization in Blade Runner 2049
The original Blade Runner is a film without heroes, but to me, the most sympathetic characters have always been the four rogue replicants that Rick Deckard hunts down and kills over the course of the film. Designed for slave labor, their rebellion demonstrates a conviction that they deserve to freely exist just like the human beings […]
Facing the Darkness Within: The Importance of Acting in Observer and Hellblade
Acting matters, but some acting matters more than others. The 2013 film Locke, for instance, takes place entirely in a single car, being driven by a single man, played by Tom Hardy. His performance absolutely has to carry the film. If the performance doesn’t work, the film doesn’t work, no matter how good the script or […]
Tacoma Review: Found in Space
Perhaps more than anything else, Tacoma is proof that a decent story, brilliantly told (which Tacoma is) is far better than a brilliant story, decently told. The follow-up to their debut masterpiece, Gone Home, Tacoma demonstrates that Fullbright are still in a class by themselves when it comes to creating environments that feel believably lived-in, and […]
Pyre Review: The Fires of Freedom
Games almost always want us to feel like a great deal is at stake. Our hero’s life, or the outcome of a war, or maybe the fate of the universe. But few games succeed at making us feel the weight of those stakes, because we know that if we fail, we just get a Game Over […]
Contained in Our Moments: Ignorance and Love in Nier: Automata and The Witcher 3
PLEASE NOTE: This piece discusses the ending of Nier: Automata in extreme detail.     I finally finished The Witcher 3, that beast of a game. I have plenty of gripes with it. It egregiously sensationalizes violence against women, repeatedly putting the bodies of female murder victims on sexualized display. Yennefer has a ridiculous tendency to stand […]
Building a Human Universe: The Ambitious Vision of Beyond Good & Evil 2
I wouldn’t have been surprised if the demo I saw for Beyond Good & Evil 2 had reminded me of the open-world adventure of Breath of the Wild, or of The Witcher 3’s efforts to tell human stories in a vast landscape, or of how The Last Guardian’s mechanics emphasize cooperation between characters. I certainly didn’t […]
Gender Breakdown of Games Featured at E3 2017
For the past two years, we’ve produced gender breakdowns of the games showcased at the major press conferences of E3, the game industry’s biggest annual event. We do this not because we believe that every game starring a female character will be great, or that every game starring a male character will be awful, but because, […]
Wonder Woman: The Hero We Need in a Film That Falls Short
After seeing Wonder Woman last Friday and having a chat on Facebook Live to share our immediate impressions, Anita and I exchanged emails this weekend to discuss the film in more detail once we’d had a little time to process their thoughts. Be aware that we talk about the ending in some detail, so… Anita: There’s […]
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