Carolyn Petit – Feminist Frequency

Carolyn Petit

Managing Editor

Officer K and the Real Girl: Cultural Dehumanization in Blade Runner 2049
The original Blade Runner is a film without heroes, but to me, the most sympathetic characters have always been the four rogue replicants that Rick Deckard hunts down and kills over the course of the film. Designed for slave labor, their rebellion demonstrates a conviction that they deserve to freely exist just like the human beings […]
Facing the Darkness Within: The Importance of Acting in Observer and Hellblade
Acting matters, but some acting matters more than others. The 2013 film Locke, for instance, takes place entirely in a single car, being driven by a single man, played by Tom Hardy. His performance absolutely has to carry the film. If the performance doesn’t work, the film doesn’t work, no matter how good the script or […]
Tacoma Review: Found in Space
Perhaps more than anything else, Tacoma is proof that a decent story, brilliantly told (which Tacoma is) is far better than a brilliant story, decently told. The follow-up to their debut masterpiece, Gone Home, Tacoma demonstrates that Fullbright are still in a class by themselves when it comes to creating environments that feel believably lived-in, and […]
Pyre Review: The Fires of Freedom
Games almost always want us to feel like a great deal is at stake. Our hero’s life, or the outcome of a war, or maybe the fate of the universe. But few games succeed at making us feel the weight of those stakes, because we know that if we fail, we just get a Game Over […]
Contained in Our Moments: Ignorance and Love in Nier: Automata and The Witcher 3
PLEASE NOTE: This piece discusses the ending of Nier: Automata in extreme detail.     I finally finished The Witcher 3, that beast of a game. I have plenty of gripes with it. It egregiously sensationalizes violence against women, repeatedly putting the bodies of female murder victims on sexualized display. Yennefer has a ridiculous tendency to stand […]
Building a Human Universe: The Ambitious Vision of Beyond Good & Evil 2
I wouldn’t have been surprised if the demo I saw for Beyond Good & Evil 2 had reminded me of the open-world adventure of Breath of the Wild, or of The Witcher 3’s efforts to tell human stories in a vast landscape, or of how The Last Guardian’s mechanics emphasize cooperation between characters. I certainly didn’t […]
Gender Breakdown of Games Featured at E3 2017
For the past two years, we’ve produced gender breakdowns of the games showcased at the major press conferences of E3, the game industry’s biggest annual event. We do this not because we believe that every game starring a female character will be great, or that every game starring a male character will be awful, but because, […]
Wonder Woman: The Hero We Need in a Film That Falls Short
After seeing Wonder Woman last Friday and having a chat on Facebook Live to share our immediate impressions, Anita and I exchanged emails this weekend to discuss the film in more detail once we’d had a little time to process their thoughts. Be aware that we talk about the ending in some detail, so… Anita: There’s […]
Children of the Earth: The Limits of Link and the Promise of Aloy
Link and Aloy, the heroes of 2017’s two biggest and best open-world action-adventure games thus far, are both born of the world to save the world. In Breath of the Wild, Link emerges into the vastness of Hyrule from a mysterious structure, awakening from a century-long slumber during which he slowly recovered from wounds sustained in a […]
What Lies Beneath: On the Love and Anger of Night in the Woods
To one degree or another, we’re shaped by the places we come from. Mae Borowski, the twenty-year-old college dropout hero of Night in the Woods, doesn’t know how deeply her hometown of Possum Springs has shaped her, but she soon learns that this struggling old town has carved tunnels that run through her heart and mind. […]