I was excited to participate in this year’s TEDxWomen in Washington, DC, an annual event organized by the Paley Center for Media. I presented a 10 minute talk about sexist online harassment, cyber mobs and both the destructive and uplifting power of online communities. In this talk, I use the analogy of an MMO (Massively Multiplayer Online Game) to explain how these types of large scale harassment campaigns operate.
After my Kickstarter project began to attract a huge amount of media attention this summer, I made the strategic decision to try and use that as an opportunity to highlight the larger problem of online harassment faced by many women in gaming spaces and on the internet more generally. To that end, over the past several months I’ve devoted a substantial amount of time and energy giving talks (like this one) and doing dozens of media interviews as well as communicating with a handful of game companies on the topic. There have been many inspirational women speaking out about online and gaming harassment issues for a long time and my hope has been that I can use my personal story to contribute to this important and critical conversation. In some ways this was a difficult decision because it means I’ve become an even bigger target and also because I’ve had to take time away from working on my Tropes vs Women video series (which frankly I’d much rather spend all of my time on). Still, I believe the trade off is ultimately worth it if by sharing my experience it can be a small part of moving us towards systemic change and a more inclusive digital world.
Also don’t anybody worry, my Tropes vs Women in Video Games series is currently in production, we’re working hard make these new videos as comprehensive and expansive as possible. And I’m pleased to say that progress is coming along nicely! As always, project backers will be the first to know of updates and details on the project so if you are backer make sure to regularly check the Kickstarter page!